Bachelors degree in Computer Graphics, Animation, Film, or a closely related field. Requires two 2 years of experience as a technical artist working with computer generated imaging and procedural world generation for simulation systems. Experience must include Using visual scripting and realworld data to create nodebased functions and place artistgenerated content within procedural content generation systems; Utilizing custom software to generate largescale virtual environments to test content; Utilizing visual effects software including Houdini, Maya, and programming languages including Vex and Python, to create tools that work with simulation systems.
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