Must have at least 1 year of prior work experience in each of the followingbr 1. Technical Artist working on the processing and refinement of 3D volumetric assets.br 2. Implementing 2D and 3D assets environments, characters in other game engines such as Unreal Engine and Unity.br 3. Developing custom scripts and plugins for assets optimization.br 4. Creating highly detailed, realworld scale, 3D models targeting simulation and training industry standard gaming engines.br br Telecommuting allowed for this position

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