Must have experience with the following grooming, using Houdini or Ornatrix and XGen grooming system in Max and Maya; photorealistic texture painting, using Mari, Zbrush, Substance and Photoshop; organic modeling and clothbuilding using Zbrush, Maya and Marvelous Designer; nodebased shading look development workflow; and handling scan data from photogrammetry and lightstage for digital doubles.
Categories: eb3
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