Knowledge and experience in C# and Unity; Knowledge and experience developing shaders; Ability to develop algorithms e.g., using a convolution kernel filter; Knowledge of graphics algorithms; Ability to create and animate rigged 3D models; Ability to use inverse kinematics; Working knowledge of linear algebra; Knowledge of data structures and ability to select and implement; Knowledge of physics to be able to create simulations of light, mass, springs, etc; Knowledge of and experience using git for distributed code development; Ability and experience writing compute shaders that run parallel on General Purpose GPUs; Ability to perform algorithm complexity analysis including BigO assessments.Telecommuting may be permitted, when not telecommuting must report to the worksite.
Categories: eb3
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